Pinned toot

"Well, not even last night's storm could wake you. I heard them say we've reached Morrowind, I'm sure they'll let us go."

"There's a crusader in residence at Desele's House of Earthly Delights in Suran. His name is Snorri. Talk to him if you want a good, long lecture on a crusader's experiences on Vvardenfell."

"Shields and tower shields give good protection, but you can only use one-handed weapons with them."

"The medium armor styles, called 'Imperial guard' in the West and 'Great House' in the East, are compromises between the heavy and light styles, balancing protection against mobility."

"You said he left town. There's no reason for me to stick around here."

"The master-at-arms at Fort Pelagiad, Angoril, is a good source if you are curious about the master-at-arms's trade in Morrowind. He's a little long-winded, but he knows his stuff, and he's always willing."

"The Mages Guild is a professional organization chartered by the Emperor to promote study of the arcane arts. And it's where you go to find wizards for hire. Training, goods, and services are cheaper for members, and the Guild Stewards know where to find work. If you're thinking of making wizardry your profession, you should join and work your way up the ranks. Look for guild halls in Balmora, Ald'ruhn, Wolverine Hall in Sadrith Mora, and the Foreign Quarter in Vivec."

"Buy from merchants and traders who like you. You get better prices. Members of your own factions usually like you best."

"According to Imperial custom, killing is justifiable in war, self-defense, defense of property, and affairs of honor. Other killings are murder, and punishable by fines and compensation, or by punitive labor."

"Vampires are loathsome monsters, creations of false gods and Western necromancers. The kinsmen of Lord Dagoth have been called 'ash vampires' by the ignorant, but they are not vampire in any way. They are wise and powerful, long-lived and masterful in sorcery -- but they are ageless, immortal wizards, like all of Lord Dagoth's kin -- and not vampires."

"Peakstar was an Ashlander girl found washed ashore near Ald Redaynia. She was raised by the Urshilaku, and many believed she was the Incarnate. Some Ashlanders believe that Peakstar was a false Incarnate and that she is dead. Others believe that she will soon return to fulfill the rest of the prophecies. Temple warriors claim she was captured and imprisoned. No one really knows what happened to her."

"The Nords of Skyrim are the ancient enemies of the Dunmer. In the time of the Prophet Veloth, the Nords invaded our lands and drove us out of the good places. Later we grew strong and cunning, and we came down and slew them, and took our land back. Since then, we have kept our land free of the Nords, but they are always scheming to return and steal our good places."

"A well-marked road leads southeast to Ald'ruhn. Punibi Yahaz offers silt strider service to Ald'ruhn, Maar Gan, and Khuul from the strider port overlooking the river gorge. The fishing villages of Ald Velothi and Khuul lie to the north on the coast, but there's no direct or marked route -- you just have to travel cross-country north to the coast. Ald Velothi is west of Khuul, with the Daedric ruin of Ashalmawia in between."

"Alright, you want to go to Dirty Muriel's and talk with Big Helende. She'll tell you what's what."

"We're Dunmer, and we're proud. We're tired of seeing Morrowind run by outsiders who understand nothing about Morrowind."

"The nine disciplines traditionally associated with the Fighters Guild are: block, armorer, medium armor, heavy armor, blunt weapon, long blade, axe, spear, and athletics."

"These dreams are the sendings of the Sharmat Dagoth Ur. They are evil sendings, black lies. Do not listen to these dreams, or they will drive you mad."

"The Devil is dead, and the Blight is gone. You have conquered Red Mountain, destroyed Dagoth Ur and all his kin. We offer you our thanks in this happy hour."

"Hackle-lo (a hardy succulent edible leafy green) is a reliable year-round vegetable, eaten cooked or raw."

"Outlanders may join a Great House. Initially one gains status as an hireling, pledging exclusive loyalty to a given house, but with faithful service and advancement in lower ranks, an outlander may prove his worth."

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